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I’m an enthusiastic CG artist who has 3 years of experience working across the pipeline, making me confident in converting an idea into an industry standard CG model. Across this time, I’ve developed CG characters, props and environments for short films as well as games and art books.
I have enjoyed working in an array of software including Autodesk Maya, ZBrush, Substance Painter, Blender and Photoshop and I’m excited to continue to develop working on my skills in both realistic and stylized aesthetics.
Software:
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Autodesk Maya
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ZBrush
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Blender
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Substance Painter
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Unreal Engine
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Adobe Photoshop
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Premier Pro

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